Monday, July 28, 2014

The interaction between game developers and players


For the future, no one can predict, especially in this era of rapidly changing. "The people who knows consumer most is customer I remember someone said this. The reference to the game can change by “The people who knows game most is the player. Players think highly of many details, such as picture quality, level design,controls and so on. And game developers focus on audiences, design difficulty, hardware requirements. So, there are gaps between players and developers. This is caused by the identity of both sides.

Currently, players do not design games. They are either not able to design or do not have the time to design games. Most of game developers are too busy to play games, especially other developers’ games. Because he has spent a lot of time spent on the design his own game. Therefore, this kind of contradiction makes players cannot find their perfect games or perfect game experience. Meanwhile, developers are hard to create a suitable game for a group of people or a certain player. Now, like the role definition games, we set our own color of skin, hair and height in a game. This is a big change for games and social media. From the age that developers dominate everything to players redefine the rules of the game.
I personally think by 2020, there will be no special difference between developers and players. Players design games, game developers play the game which created by players. Players came up with an idea and tell developers, then developers for a player, or a group of players to create a framework of the game. Then players improve this game in order to make this game become their private game. Like Lego bricks, blocks are the same, but how to create depends on yourself. The premise is that need to be a simple operation mode, lets everybody can learn quickly. This will be a new problem or challenge for developers, how to create a flexible and changeable game and give a game its own personality.



--Hanyu Wu



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1 comment:

  1. It is true that the gap between developers and gamers is shrinking. There are more indie developers now than there have ever been. Just look at Kickstarter: http://kck.st/1tUu3GU. The advancements in hardware and especially software have really made the barrier to entry a lot smaller than it used to be. Your link to the Unity engine is a good example of this.

    Looking back a few years at another big software development, Little Big Planet (and its sequel) on the PlayStation 3. It is an example where you can even have a game that lets you make your own game inside it http://bit.ly/1s2tD4i. The future of game development is definitely an exciting thing to look forward to.

    --
    Sean McParland

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