Sunday, July 6, 2014

The balance between social media in gaming and in real world


With the improvement of production levels, the life of people is richer and richer, and the spiritual life needs are higher and higher. Nowadays, computers spread in common life and computer games also have mushroomed, and quickly occupied the entire game market, more and more teenagers begin to indulge in online games. Everything has two sides, and online game is unexceptional. Some people regard it as friend for entertainment and leisure, while others treat it as the catalyst for people to pay excessive attention to plaything saps the will.

    Many educational online games are beneficial to the development of people’s thinking ability, which require players to have good judgment, and reaction ability to play its role. Therefore, the network game bring players not only the sensory stimulation, but also bring challenges to exercise the thinking ability in the process. Players can learn some knowledge by observing, experiencing and interacting in the game which is involved in knowledge in different fields. So it is like a unique learning process for players which is full of vitality.
But it also has some disadvantages, for example, from the aspects of people’s communication, in network game, players can chat with each other, and from the team together to kill others, which closes the distance of the player, however, fuelling the hypocrisy of people. We know that online chat is mainly done through the text, which cannot express a lot of other information by the nonverbal communication. This is the significant differences between network communication and face to face communication. Indeed people can use some expression, symbols of the mood, or use voice chat in network communication, but they only can make the other side have some sense of perceiving while not understanding other part of nonverbal communication fully. Due to the virtualization of network and the simplicity of communication, the accuracy of the information in the network communication is a big discount.
Under such condition, it is predicted in 2020, this unbalance situation between the online game and life will be eased. In the first place, online game is in the primary stage, and there is no perfect ideology and policy o it, but in 2020, countries will issue more and more policies to deal with it. When people realize the harm of indulging in the network through the guidance of the society, they will reduce the time and energy in the network and evade these dregs. In addition, with the exposure of more and more disadvantages of network, in 2020 more and more people will understand network communication behavior is only a means of social communication. Online dating is just an extension and supplement of the traditional way of dating, but it cannot completely replace the real interpersonal communication. When people receive the propaganda of treating network correctly, they will take use of network reasonably and deal with the imbalance between network and real life. So in consideration of online communication in 2020, the situation will depend on the society’ guidance and people’ consciousness.

By: Hanyu Wu

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